"The Immortal" is named rather ironically considering what the game is. It was developed by Electronic Arts and released in 1991 on the NES, SEGA, Amiga, DOS, Atari ST, MS-DOS, Apple II and AmigaOS platforms. The Sega Genesis version is considered the best in terms of graphics, animations and character sprites. The other versions, although not so bad, compare them with the Sega version they look faded and stripped down. So what is the game??
“The Immortal” is a role-playing game with puzzle elements in a dark fantasy setting, where the player had to wander through a dungeon while solving puzzles, for this he had to look for keys and interact with other characters. But this game is also considered the most difficult game ever created, unforgiving of even the slightest mistake, forcing players to suffer both mentally and physically.
"Labyrinth of Eternity"
A magician is given under the guidance of the player – Danrik. At the behest of fate, she found herself in the dungeons of the “endless labyrinth”. The purpose of his journey to such an unpleasant place was to find his mentor and teacher Mordamir. The magician himself is clearly not young, his long gray beard is a clear confirmation of this, so one can only imagine how old his teacher is. The gray-bearded magician is no different from any unique skills or special abilities. He moves slowly, is not very dexterous and can only fight back with his dagger, only occasionally using a magic staff. Everything would be fine, how many such old people does the gaming industry know?? Bill from "Left 4 Dead", Kratos "God of War", Max Payne. And they all easily give young people a head start. Yes, but not one of them had ever been to the place where the unlucky sorcerer ended up..
What does difficulty in games mean to most players?? First of all, this is a challenge that the player accepts, and the challenge can be completely different. These include complex puzzles where you need to use your brain, situations where a quick reaction is required or unpredictable situations when the player needs to use intuition. Secondly, this is the content of the game itself, its gameplay, game mechanics and whether the game is worth the effort or not. Difficulty may also be due to poor level design, dishonest bosses, or simply due to crooked controls.
Even in the most complex games like Battletoads or Super Meat Boy, the first level is an introduction to the game itself. And only then the difficulty can rise progressively, or soar sharply without warning, dumping real hardcore on an unprepared player.
"The Immortal" operates according to a Independentcasinosites.co.uk completely different scheme. The gameplay here is based on just surviving for a couple of minutes without dying. Starting from the first room where Danrik receives gold and information from his teacher. Taking a careless step to the left, the magician is swallowed by a huge worm and immediately disappears underground. All dungeon rooms are built on traps, the location of which is almost impossible to guess. Most traps kill immediately and only some, after removing half of the HP, allow you to last a little longer.
Absolutely everything here brings death. He didn’t pause the game and went about his business, after a while the worm will break through the stone slabs and take the unfortunate Danrik with it. Green slime, which in other games is the weakest enemy, here, suddenly, becomes unkillable and after one touch rips off the skin of the hero. You can also die while solving puzzles. I decided to read what was written on the medallion, after reading Danrik instantly evaporated. If you examine the chest for too long, small spiders will attack Danrik.
Even ordinary descent down the stairs leads to death. If you approach from the wrong angle, Danrik will trip and fall down.
Some items cannot be used prematurely. Unlike other games, where the player is free to poke the same object several times to solve puzzles. Here, items simply disappear from the inventory after improper use. This also applies to potions. If you decide to use a potion ahead of schedule, its effect will end prematurely, and a new one will no longer be available or purchased.
Fortunately, each room has a checkpoint, but there are only a few continuations. Why does a complete “game over” occur after three attempts?. And the game must be started from the very beginning. This is especially offensive when you’ve completed more than half of the entire game, suffered, suffered, and then this. You can, of course, memorize all the rooms and the location of the traps in them, but even this does not guarantee normal passage. There are many rooms where you need to fly on a carpet airplane, run away from a water monster on a barrel, using the magic of sliding to overcome a twelve-kilometer (it feels like) tunnel overcrowded with insects. The feeling after this is indescribable, how terribly difficult everything is.
But we are not alone in traps. Local inhabitants roam around the dungeons – goblins, trolls and huge spiders. Danrik enters the battle in one-on-one mode. On the right is the scale of Dnrik’s fatigue and health and on the left is the scale of the enemy’s health and fatigue. You need to dodge enemy attacks, and at the same time deliver your own attacks. Enemies can also dodge the hero’s attacks. But if you kill the enemy. One of many colorful finishing animations will follow.
